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List of Missions
Campaign
Mission 1 - PDF only
  Mission 1.1
  Mission 2 - PDF only
  Mission 3 - PDF only
  Mission 4 - PDF only
  Mission 4.1
  Mission 5 - PDF only
  Mission 5.1
  Mission 6 - PDF only
  Mission 7
  Mission 8
  Mission 9
  Mission 10
  Mission 11
  Mission 12
  Mission 13

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The Missions

Listed below are 16 missions that can be played sequentially or in a "one-off" game of Warhammer 40,000. Those missions from the Battle For Macragge book are downloadable in PDF format while those particular to the Battle For Macragge website have links to the mission as well.

Mission 1: Escape the Crash Site
Mission 1: Escape the Crash Site
Lt. Varras must escape the flaming wreckage of the Dutiful and make it to the opposite side of the table without detonating a Tyranid Spore Mine.
Location:
BFM Book
Download:
780KB PDF
Mission 1.1:Preserve the Gene-Seed
Mission 1.1:Preserve the Gene-Seed
Lt. Varras must brave both Tyranids Spore Mines and Termagants until help arrives - if it will at all. Varras knows he cannot let the precious gene-seed fall into enemy hands.
Location:
Web
Go To Mission
Download:
556KB PDF
Mission 2: Rescue Varras
Mission 2: Rescue Varras
Brother-Sergeant Octavian of the Ultramarines must keep Varras alive and destroy all the Infestation markers without allerting other xenos in the area to ensure a victory.
Location:
BFM Book
Download:
748KB PDF
Mission 3: Disarm the Fusion Core
Mission 3: Disarm the Fusion Core
Octavian's squad must protect Lt. Varras while he disarms the fusion core - all the while their power field projectors coming under assault from a steady tide of Genestealers.
Location:
BFM Book
Download:
756KB PDF
Mission 4: The Incessant Xeno Tide
Mission 4: The Incessant Xeno Tide
Even though the fusion core was rendered inert, Lt. Varras and Squad Octavian still had to fight their way through a wall of chitin and deadly claws to clear ground.
Location:
BFM Book
Download:
680KB PDF
Mission 4.1: Night Attack
Mission 4.1: Night Attack
Squad Atreus must force march through Macragge's nocturnal cycle to meet the battered Squad Octavian. However, the filthy xenos must be dealt with first.
Location:
Web
Go To Mission
Download:
372KB PDF
Mission 5: Reinforcements
Mission 5: Reinforcements
Squad Atreus has arrived to rendezvous to with Lt. Varras and Squad Octavian but they must first battle their way through a clutch of swarming Termagants to reach their goal.
Location:
BFM Book
Download:
1MB PDF
Mission 5.1: Destroy the Nests
Mission 5.1: Destroy the Nests
As if drawn to the sound of bolter fire, yet more Termagants swarm the beleaguered Space Marine squads. The Ultramarines must advance through this press of alien bodies.
Location:
Web
Go To Mission
Download:
376KB PDF
Mission 6: Purge the Xenos
Mission 6: Purge the Xenos
Varras, Squad Octavian and Squad Atreus must destroy the Tyranid Hive Node with the fusion core and reach the locator beacon to be successfully extracted by the Cestus.
Location:
BFM Book
Download:
676KB PDF
Scenario 7: Retrieve the Cogitator
Can the Ultramarines wade through the Tyranid tide and recover the cogitator from a downed lander? Success may save Macragge; failure will doom the world.
Location:
Web
Go To Mission
Download:
376KB PDF
Mission 8: Enter the Warrior
Mission 8: Enter the Warrior
At the behest of Marneus Calgar, all Ultramarines rushed to the aid of Macragge's defenders. Squad Guardatus has the dangerous duty of holding the line at all costs.
Location:
Web
Go To Mission
Download:
336KB PDF
Mission 9: The Strength of Heroes
Mission 9: The Strength of Heroes
The hastily erected defences of the 2nd Company have not slowed the vile xenos. Fortunately, the Dreadnought Ancient Ferrox has been awakened to protect his homeworld.
Location:
Web
Go To Mission
Download:
384KB PDF
Mission 10: Leaping Death
Mission 10: Leaping Death
Captain Agemman of the Ultramarines' 2nd Company has activated a locator beacon to call in reinforcements to block a Tyranid advance. Can he and his squad hold on?
Location:
Web
Go To Mission
Download:
377KB PDF
Mission 11: Commanding Presence
Mission 11: Commanding Presence
With the locator beacon active, Captain Agemman is joined by his Command Squad as they fight to break the Tyranid horde. The Tyranids, however, have other plans.
Location:
Web
Go To Mission
Download:
378KB PDF
Mission 12: Living Artillery
Biovore
Seargeant Octavian tangles with the spore mine belching menace known as a Biovore while his squad attempts to secure the area against ravenous Tyranids.
Location:
Web
Go To Mission
Download:
377KB PDF
Mission 13: Death From Above
Assault Marines
Joined by a squad of jump pack equipped assault marines, Seargeant Octavian decides to take the fight to the Tyranid menace with a bloody counteroffensive.
Location:
Web
Go To Mission
Download:
377KB PDF

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